patronka

Patronka project explores potentials of animation techniques in the design process. Existing physical forces are mapped in the area (winds, river flows, traffic flows etc.) and from them a dynamic environment is created in Maya software. This environment is used to shape the form of designed buildings.

Patronka is a district in Bratislava. It used to be an industrial area. Nowadays, because of its very good location near the highway to Prague, it has the potential to become an important city center area.

Firstly, I was working on the redistribution of a regular grid of volumes (spheres and cubes). I let them fall freely on the area through the dynamic forces. The topography of the site determined the bonding direction and the volumes were left to interact with each other.

Then, the geometry of the volumes was deformed by the dynamics of the environment. The purpose was to find a dynamic equilibrium . Deformed geometries one of the longer lasting equilibriums were then used as starting point for building design.

At the end of this project I elaborated the deformed structures and attempted to use their folded properties to advantage for specific functions within the city center.

Following the evolution of deformation of this volume, I deformed also all vertical construction and the service core of the building . Considering the proposed function, I designed flat floors matching the construction levels of a neighboring tower.

The building is divided by frame construction into 5 rooms and an atrium space on every floor. The rooms are interconnected and can form one big office per floor.

Get Flash to see this video.
resume of project evolution